﻿using System.Collections;
using System.Collections.Generic;
using UnityEngine;

namespace com.yd.sdk
{
    public class LoginSetting : ISetting
    {
        public void Init()
        {
            
        }

        public void OnGUI()
        {
            GUILayout.Label("登录SDK模块");
            GUILayout.BeginHorizontal();
            GUILayout.Label("暂时木有登录模块");
            GUILayout.EndHorizontal();
        }

        public void Apply()
        {
            
        }

        public bool IsSelectedSomething()
        {
            return false;
        }
    }
}